You can read the first part here.

Prevent the inevitable

Dancing blades, the lord of death and a wall shower

Dancing Swords, Deathlord and Wailing Soul

Than good? Blade and Vladyka are typical tempo-cards, they are extremely strong for their price and help to take quick acceleration. But this is very risky: because of the dirty tricks that they make at death, these monsters are advisable to “plug” as soon as possible. A wall shower copes with this with a plus, but if you figure it out, this combination is more frost than good.

Than bad? Dying effects can block all the advantages of these cards. The lord of death, for example, like a Russian roulette – either Murlok will get it, or Maligos. Is the game of candles worth it depends on the situation on the field. To certainly avoid excesses, make the lord shut up.

Calling a wall soul is also fraught – it may be necessary to deprive his fighter of useful skill. Tempo-cards with harmful abilities are still too small to build tactics around its use.

Exhumation master

Graveter

Undertaker

What is good? If cheap "holy" came to your starting hand, the burialist will become a brutal headache for the opponent. And if you were unlucky with cards or, for example, I had to choose a gravewater in the arena for lack of alternatives, do not be upset – for a unit he has so good parameters.

What is bad? In general, nothing. Perhaps one of the best Naxramas cards.

The lord of secrets

Crazy scientist

Mad Scientist

What is good? With him, the decks on secrets (especially the name Miss Praudmur) finally played with bright colors. Judge for yourself: for two units we get a 2/2 creature and a free secret, which under normal conditions costs from one to three mana crystals. In fact, the scientist brings twice as much benefit than.

What is bad? Again there are no obvious flaws. Even if secrets ended in the deck, the scientist can hit.

One plus one

Foygen and Stalgg

Feugen and Stalagg

Than good? Great characteristics. Playing Foygen or Stalgga, count first of all on their cups, and not on a dubious chance to call on Taddius. Do not think that a fool plays against you! Most likely, the opponent understands what will happen if he does not interfere with a huge golem on the field, so get ready to counteract in full.

However, this does not mean that it is necessary to intentionally miss the opportunity to create Taddius. If you have the right moment, do not hesitate, use it!

Than bad? Stalgga, unlike a comrade in misfortune, is easier to kill, his health is lousy.

Two in one

Dividing Slugg

Echoing OOZE

What is good? Firstly, we have virtual 2/4, which is already not bad, although these are flowers. A copy of the slug retains all the spells of the original, and this is really great. For example, Sluggik with a sign of wildlife at the end of the course will give us another same one – from 3/4 and a provocation. Such a fighter is just a gift for a druid and a paladin, masters to energize creatures. Just imagine two slugs under the spell of the print of kings!

What is bad? One trouble-Sluggik has not yet found a place in the current meta-game. But, probably, this is a matter of time-with such extraordinary talents!

Investments to the future

The shadow of Naxramas

Shadow of naxxramas

What is good? You someday dreamed of a cheap disguised Geut? Dance! With the shadow of Naxramas, your desire is fulfilled.

But do not expect a shadow to keep a disguised. This is a good, albeit slow tool for controlling the board and pressure on the enemy. Usually, as soon as the shadow gains four to five units of attack, this power can already be lowered to some strong creature.

What is bad? Impeccable from the point of view of skills and parameters, but the unambiguous position in the meta-game has not yet taken.

This horned contraption

Kel’Tuzad and Baron Riveder

Kel’tzad and Baron Rivendare

Than good? Key cards for decks built on dying wheezing. But in order for them to be beneficial, first you need to learn to sensibly dispose of their features.

The first rule: Rivender and Kel’tuzada are contraindicated to play at the first opportunity – if the Rivender can still be ignored, then the personal goal immediately becomes the number one goal. First you need to prepare the ground for their abilities and only then to release them themselves. Say, to call a couple of “raids”, so that on the next move, in the presence of a Rivender or Kel’tuzad, immediately kill them about enemy soldiers and get double benefits from a dying effect.

The second rule: have the readers' readers in order to increase the chances of Rivender and Kel’Tuzada to stretch longer than one stroke.

Than bad? Kel’tuzada’s card sometimes has to hold in his hand until the last, waiting until quite friendly creatures are accumulated on the field. And then it turns out that the end of the match is already the end of the match, but the lich has never been in the battle. Here is an annoyance!

Everything is easier with the Rivender – it hits weakly, but lives for a long time. However, the ability to stay more importantly on the field is more important than a chance with a feeling of lugging.

To each – their own trophy skull: class cards

New class cards, like much in Naxramas, are adapted for playing with "Khripuns". The benefits of some, such as the Shaman Renaissance, are visible immediately – with a coin and revival already on the second move, you can make yourself a biting non -grinding or a flock of nasty spiders literally. From other druid poisonous seeds, there is less sense, but with a couple of their “hoarse” on the field and the soul imposed on them, they can play surprisingly well. In addition, it is convenient to kill large monsters with seeds.

From other cards, the wings are not so obvious. Say, the military ax “Death Brush” after a breakdown inflicts a unit of damage to all creatures – and yours too. It would seem that the thing is dangerous, but if you think about it, this is Garrosh’s army only on hand – the berserker will be embraced, the Master of the armor will supply you with additional strength, and then you can bring it to the fury. How it is useful to “wheezing”, and so clear – they will die faster, a dying effect will work faster.

The trend became for a hunter, nearly, the best creature for playing in the first move. Previously, a forest wolf claimed this role, which, given its properties, in no case should not be thrown out at the beginning of the game, and a boar-tamneklyk, more suitable for finishing. And the trend is a first -class hand stabilizer. Let him, along with Patrick Spins Casino some king Krush, can give, for example, a stupid parrot captain, but in fact this is a thirty-first card in the deck, and it is not customary to complain about free.

The most slurred map of the robber came out – a spider with good 5/5 for four mana crystals, but pretty bad at death. It is clear that his dying wheezing should help re-activate a series of techniques of some agent Schru or the leader of the brotherhood, but the risk of returning to the hand of the right fighter is not comparable to the foggy benefit of this skill. If you need gross power, take it better yati.

* * *

As you noticed, many Naxramas cards have not yet found a permanent place in the current meta-game. It's not scary, it happens. Pyromanian, you know, also did not acquire folk love on the move. Over time, the situation will be installed, and all new cards will surely find application, but whether they will keep the newly returned players for a long time? This is unlikely. So Blizzard is better not to pull with the announcement of a new addition.

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